- Days Gone Feels Like A No Frills Open World Game GameSpot
- Days Gone Features ‘Really Tight’ Integration Between Story and Open World to Minimize Dissonance Wccftech
- Days Gone: Director’s 6 Tips for Surviving the Freaker Apocalypse IGN
- Days Gone Dev Insists Freakers Are Not Zombies | ScreenRant Screen Rant
- Days Gone creative director John Garvin interview — Zombies aren’t the only danger in the apocalypse VentureBeat
- View full coverage on Google News
Source: Google News Feed
